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Owlet Concepts and UI

In my 2nd year at Breda University of Applied Sciences, I got to work on a student game project in a custom engine. The game is called Owlet, and while we were a bit short-staffed on the artist front, we managed to make it work. Owlet is a Real-time strategy base-defence game made in a custom engine.
Here are my contributions to the game: concepting characters and doing some UI icons.

Body type exploration

Body type exploration

Body type turnaround

Body type turnaround

Outfit turnaround

Outfit turnaround

Warrior equipment sheet

Warrior equipment sheet

Warrior equipment exploration

Warrior equipment exploration

Mage equipment sheet + exploration

Mage equipment sheet + exploration

Stone enemy exploration 1

Stone enemy exploration 1

Stone enemy exploration 2

Stone enemy exploration 2

Stone enemy exploration 3

Stone enemy exploration 3

Stone enemy character sheet

Stone enemy character sheet

Tree enemy exploration

Tree enemy exploration

Game logo, designed by me

Game logo, designed by me

UI elements made by me

UI elements made by me